

You then build the starting room with tiles, and-as with "normal" Descent-populate it with monsters and search tokens based on the number of players, and from there it's anyone's guess.

To setup the quest you pull out the starting and three numbered main encounters from the Exploration deck, divide the rest of the deck into three smaller decks, shuffle one of the main encounters into each of them, then finally stack them so that each encounter will be drawn in order from one to three. This is billed as a "fully cooperative expansion" for Descent, but it's not really an expansion so much as a single, massive quest with all the parts necessary to run it cooperatively (and only cooperatively): you get a deck of Exploration, Activation, and Peril cards, as well as a "track sheet" that is used to, well, track your Fate, Doom, and Loot. So, being about an hour away from the closest approximation of civilization and itching to roll some dice (even "normal" six-siders), we decided to give Forgotten Souls a shot. This is why you haven't seen a play report for a role-playing game (or any game, really) in over a month: our internet speed is so slow that it cannot support a Hangout game.
#Best way to get forgotten souls download#
Of course when you're the only ISP that won't charge someone over $130 per month for a tenuous satellite signal with a monthly 20Gb download cap, you can get away with some pretty abysmal "customer" "service".

We were supposed to get our internet upgraded up this week (as well as many previous weeks), but apparently Outreach has a pretty lax attitude about doing things.
