

Her selection of spells is extremely limited-at each Red Mantis level, she gains one or more new spells, as indicated on the table on the next page. Her bonus spells are based on Charisma, and saving throws against these spells have a DC of 10 + the spell level + the caster’s Charisma modifier (if any). To cast a spell, a Red Mantis assassin must have a Charisma score of at least 10 + the spell’s level. She can cast any spell she knows without preparing it ahead of time. Table: Red Mantis Assassin Spells Known LevelĪ red mantis assassin casts arcane spells drawn from the sorcerer/ wizard spell list, but is limited to illusion and transmutation spells. A multiclass red mantis assassin still incurs the normal arcane spell failure chance for arcane spells received from other classes.

A red mantis assassin can cast spells while wearing light armor without incurring the normal arcane spell failure chance (see Errata below.) Like any other arcane spellcaster, a red mantis assassin wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. She is proficient with light armor but not shields. Weapon and Armor Proficiency: A red mantis assassin is proficient with all simple weapons and all light martial weapons. The following are class features of the Red Mantis assassin. Skill Ranks at Each Level: 6 + Int modifier. The Red Mantis assassin’s class skills (and the key ability for each skill) are Acrobatics ( Dex), Appraise ( Int), Bluff ( Cha), Climb ( Str), Disguise ( Cha), Escape Artist ( Dex), Heal ( Wis), Intimidate ( Cha), Knowledge (local), Knowledge (nature), Knowledge (nobility), Knowledge (religion), Perception ( Wis), Sense Motive ( Wis), and Stealth ( Dex). Skills: Intimidate 5 ranks, Perception 5 ranks, Stealth 5 ranks.įeats: Alertness, Exotic Weapon Proficiency ( sawtooth sabre), Two-Weapon Fighting, Weapon Focus ( sawtooth sabre).
